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All things considered, Paper Mario 3D Land is a great way to enjoy a bit of retro gaming, and it features enough content to keep you busy for a while. In addition, almost everything is designed to look and feel like the classic Paper Mario. Paper mario Super mario Mario bros Mario Paper. Super Mario 3D Land Rom. More perspective. Oh Mario platforms. You have blessed our childhood, and yet wonderfully entertaining. With the launch of Galaxy Games for the Wii and the current lack of circulation of the new titles for the Nintendo 3DS, this game is sure to have high expectations of him.

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Review

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Nintendo has promised time and again that was the first Mario adventure 3DS show that the system is set up as a single platform and able. The most surprising? The company actually delivered. 3D games have never been full before that date.

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Use as the first title in the 3DS actually an integral part of gameplay, 3D, 3D Earth platform is strongly favored by the accuracy of the 3D effect. Can be used with a simple tap on the D-pad to make up or sink in more, depending on what is best be set for the region, or simply prefer for the moment. You can not play 3D-capable, but it's much more difficult and frustrating - This game is designed to be played in 3D, and can not live the exact opposite.

Some parts of the Earth 3D, in which a small icon will be displayed in 3D on the top screen, you will find almost impossible to remove without activating 3D. Based on 3D mechanical stress, have realized more than a second thought, images, 3D developers improve the most effective I saw on any media, and use the brightest. From the platform of clever puzzles in the level of creative design, all aspects of the game through the masterful use of an effect will be far improved mostly used only as an optional visual dynamics. Like a mushroom Mario inflatable jumps and lifts off the screen - or just a bold leap into a small platform to catch a secret or hidden medal - it is clear that the Earth 3D is the kind of 3DS or experience was designed to.

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The first eight of the Earth 3D worlds through games make it attractive, although most of them seemed relatively simple. While still very funny and creative - mix of concepts from the old school Mario music, such as blocks and masts with innovations such as the operating time of his disappearance toggle Galaxy platforms - will be found for most of these worlds pretty quickly. Things pick up in the Department of problems after the victory over eighth World Hardcore gamers should solace in the fact that the ease of the first world championships take certainly not an indication of the difficulty of the game in general. I stepped on some Goombas little of my time, but some of the later levels have been many attempts, many of the best.

New tools and challenges after the Second 8 established a much better experience and the challenge considerably. The level design is becoming increasingly complex and diverse, drawing creation of Super Mario Galaxy 2 is more difficult test and its application to this platform 2D/3D hybrid in a way that has never done before. Set of three hidden medals at all levels have qualified the same player with the most to reflect a bit and try to achieve. This gradual increase in difficulty, with the medal on the challenges of the most intense moments that make it an addictive experience, that glowing hand a balance of light and heavy impressive levels, the long and short, small and large surfaces.

All levels, even the simplest, are instant classics and memorable, as in the original games from Super Mario Bros.. As antique jewelry, you'll find tons of hidden secrets that you just fall by accident or on purpose to explore and jump to each section. The time limit on each level, which can be extended in some cases, finding and collecting clocks, contributes to the excitement by plowing it before and do not question their jumps. Although the game offers a variety of brands such as Mario platform, after 8 seconds, the game makes a return to the acute challenge of intelligent NES-day - and that is as exciting as ever.

The amplifiers are also brilliantly balanced game, once you find the best way to use them. The Boomerang new suit that allows Mario to throw a boomerang at his enemies, and the tail Tanooki Mario (and Yoshi in Super Mario World 2) float. If meaningful use, offer both a strategic advantage when it surrounded by enemies, and you really need to catch some hidden secrets and medals. Learn to throw the boomerang at the right height and angle and can not defeat the flying enemies, what an advantage over the fire flower. The Tanooki queue, a measure of security is ideal for less experienced players, but also with the ability to float most of the later levels, bubbles and have difficulty to the party challenging the queue waiting coveted. Frankly, the fact that success of any enemy to rob these forces - and you need to know how to use them to enjoy - Help with this power-ups and an intelligent tool that provides a free ride.

The graphics are among the best in the system - much reminiscent of the look of Super Mario Galaxy, even if it is short and global levels. The shading is gorgeous, and the textures seem more than anything else, see the Appendix. With background levels of creative 3D Mario Land Law provides a clear, beautiful world in the palm of your hand. The degree of interactivity with the environment is also impressive. Small details like listening monster bucks when they can use their tail or Tanooki charring grass run with fireballs connect with the world and brings the entire presentation of a whole new level.

With all the gyroscope and to pass the packet Street, so that the ideal 3DS experience. Use the Find gyroscope through binoculars at some levels, the inclination of the system to get a better look at the challenges of the future, or increase a frog in captivity - sometimes producing a 1-Up Mushroom, Power-up medal or even hidden. Street Pass to unlock the mystery boxes - room timed challenge that we roll up our sleeves to collect all the coins and defeat all the enemies to take possession of the coin before the time runs out. StreetPassing with other users of the 3DS can do my best times on each level, a good way to challenge yourself, try the time you met to beat.

3D Super Mario Land 3DS is the first title to make full use of system capabilities. Balanced with an increase of expert level of difficulty and extraordinary design masterpieces power-ups, it is the ideal experience 3DS. Most of the first eight worlds to fly a little too fast, but with additional content at a later date challenges of medals in each level to unlock and you can best moments of his friend's passport Street, many true value here. As an experiment, gets 3D Super Mario Land deeper the more you play, do you relax in your niche and learn to appreciate them as a single title - which is nice, but calculated separately from the entire Mario franchise. Overall, the Earth 3D is awesome and addictive, and should allow for enhanced 3D platform, like the original Super Mario Bros. for 2D platform. If you have a 3DS system, you have no choice - you have to just to have this game

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Review

Mario is one of the workers in the game, whether you are at the Olympic Games or the exploration of space, this icon of the game is busy competing. Super Mario the plumber put 3D land, although their steps to find other research mission and to save a missing princess. On his way successfully in the classic 2D Mario sensation in a 3D environment that feels uniquely translated from other 3D versions of the series. Some other features of the game, unfortunately, behind this designer brand, but you're still left with a platform game full of fun filled with content.

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Classic mode, Mario, Super Mario Land 3-D begins with a kidnapping. Princess Peach has been captured again by Bowser and Mario is the only one who can save them. Your journey takes you through eight themed worlds, the dusty deserts to deep water. Everyone is responsible for the invention of steps that you curious to see what the other side keep. This includes five common scenarios, a stage manager, and a few special steps. Some of them are locked at first, it requires you to collect star pieces - solo collection of the game - to access it.

The main steps are almost always necessary and it will guide you through the castle full of lava and high-flying aircraft past Mario. Both places have their own mini-boss is waiting at the end: either a battle showdown with Bowser on the deck or a fight with some candidates Koopalings. There are also some special stages, such as mushroom boxes and grant unique element of mystery known. Mystery boxes Mario can reward you with additional elements or parts of itself - if you can reach the goal before time runs out.

No matter where you are in the game, the game is fun, thanks to stricter controls and provides a simple platform 3DS circle. This means reaching the mast will not take long for him in the first half of Super Mario Land 3D. The phases are constructed in a specific linear path, in contrast to the later stages of the 3D free-form Mario Galaxy second This shifts the focus from exploration to speed and performance. In many ways, the steps, reminiscent of classic 2D Mario games and do an excellent job of translating their platform challenges in a 3D environment. The game itself promotes fast turnaround, your best time in both of them and their representation to capture the accounts of other players on your purchases.

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The costume fan favorite to triumph is also the transition time 2D Tanooki. This article quickly lost over time in most games. Allows Mario to stop the descent of the aircraft, little tail wagging a raccoon. He even has several enemies swollen tail, brown, although this is unlikely to change their attack patterns. Other items are a new suit boomerang, you guessed it, we throw boomerangs Mario get rid of his enemies at bay, or pick up objects difficult to reach. The image of the propeller New Super Mario Bros. Wii is Mario must also, if a vertical available.

However, these are nothing any more than two elements to the support of the game are available: the Journal of invincibility and the p-wing. This paper appears invincibility after failing five times on stage and grants Mario Tanooki white combination. Although the use of this study can not be hurt Mario - unless you fall off the screen - and the effects last until the stage is cleared. The wing-P is released after 10 failures. Mario sends this element to the end of the scene. Of course, the use of these elements is completely optional, the game does not need you. Not even in the stages you've already completed will appear, or challenge stages unlocked after completing the game

These steps are divided into eight worlds that reflect the original game to be difficult. Some are small changes, while others are quite unique. Overall, increases the difficulty of the game design with the most difficult and take with them a few extra surprises, including a brother, determined to unlock. One feature that does not add much to the 3D experience. The effect is purely optional, ie the 3D eye-candy is pure, with minimal impact on the gameplay. At best, the effect adds a strong sense of depth when it is under water or a touch of vertigo in the air. But these tricks have been used before, and would have been nice to have seen this function used in interesting ways.

Other features were also lacking in creativity. With Street Pass, you can exhaust your mushrooms home and just hang buckets other users of 3DS, even if it makes the game very simple pieces of stars, like dice are complaining accumulate usually very easy to complete challenge. The gyroscope is used binoculars stations at certain stages. These stations allow toads to find hidden cry of joy and throw pieces of stars or other power-ups for you. Despite these properties, lack of imagination in the design level of the game is shown, 3D Super Mario Land is always a pleasure. With a backlog of scene and the reaction is made easy recommendation for fans of all owners of the action of 3DS.